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Funded Projects › H2020

VRACE · VRACE - Virtual Reality Audio for Cyber Environments

H2020Status: CLOSED1 March 201931 August 2023EU funding €3,961,343Call H2020-MSCA-ITN-2018

„Virtual reality (VR) and augmented reality (AR) have the potential to become the next big computing platform, and as we saw with the PC and Smartphone, we expect new markets to be created and existing markets to be disrupted.“ (Understanding the Race for the Next Computing Platform, Goldman Sachs 2016). While its technology is still considered in the early stages of development, it is already mature in the video game area.VR/AR has the potential to change the way we do business, social interactions or education, but its applicability beyond gaming requires further development. An important field of research is the audio part. The importance of sound becomes evident when considering how people orientate themselves in space. Unlike seeing, hearing allows us to perceive instantly from all angles, and plays a leading role in giving us clues where to look at. To support natural orientation in VR/AR, the visual and auditory information has to closely match, as otherwise the illusion is shattered and the experience is not convincing.VRACE aims at providing physically correct and perceptually convincing soundscapes in VR. This goal is pursued through dedicated training of ESRs in all VR-related domains, namely physical modelling, sound propagation, audio rendering and psychoacoustics. Specific research projects involve modelling of sound sources, such as musical instruments, voices, vehicles, colliding objects or environmental sound sources, studying sound propagation in complex interior spaces like concert halls and in outdoor environments such as urban or rural areas and investigating human perception and localisation of sounds.With an estimated revenue of $80bn by 2025 (G&S) the demand for trained VR audio experts will increase rapidly. Besides advancing methodologies in this cutting-edge technology, VRACE will train 15 ESRs who will multiply and spread this knowledge in industry and academia. VRACE thus gives European industry a competitive edge in this global race.

Consortium · 19 organisations

coordinator

UNIVERSITAT FUR MUSIK UND DARSTELLENDE KUNST WIEN

AT · €792,622

partner

ARTIM GMBH

AT

participant

TECHNISCHE UNIVERSITAET WIEN

AT · €264,207

partner

SYOS

FR

participant

SENNHEISER ELECTRONIC GMBH & CO KG

DE · €210,657

participant

SONOVA CONSUMER HEARING GMBH

DE · €42,131

participant

AALTO KORKEAKOULUSAATIO SR

FI · €280,806

participant

HOCHSCHULE FUER MUSIK DETMOLD

DE · €252,788

participant

THE QUEEN'S UNIVERSITY OF BELFAST

UK · €303,173

participant

SIEMENS INDUSTRY SOFTWARE NV

BE · €256,320

partner

SIMetris GmbH

DE

participant

MUELLER-BBM Industry Solutions GMBH

DE · €252,788

partner

IESTA - INSTITUT FUR INNOVATIVE ENERGIE -STOFFAUSTAUSCHSYSTEME

AT

partner

FACEBOOK TECHNOLOGIES LLC

US

participant

TECHNISCHE UNIVERSITEIT EINDHOVEN

NL · €265,620

partner

CENTRE D ETUDES ET D EXPERTISE SUR LES RISQUES L ENVIRONNEMENT LA MOBILITE ET L AMENAGEMENT

FR

participant

CENTRE NATIONAL DE LA RECHERCHE SCIENTIFIQUE CNRS

FR · €274,802

participant

KATHOLIEKE UNIVERSITEIT LEUVEN

BE · €512,640

participant

GOTTFRIED WILHELM LEIBNIZ UNIVERSITAET HANNOVER

DE · €252,788

Research fields

View the official record on CORDIS →

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Source: CORDIS, Publications Office of the European Union. Global Research Partnerships surfaces open EU research data to help you find collaborators; we are not affiliated with the European Union.