Funded Projects › HORIZON
PRESENCE · A toolset for hyper-realistic and XR-based human-human and human-machine interactions
The concept of presence can be understood as a synthesis of interrelated psychophysical ingredients where multiple perceptual dimensions intervene. A better understanding on how specific aspects, such as plausibility (the illusion that virtual events are really happening), co-presence (the illusion of being with others), or place illusion (the feeling of being there) impact XR experiences is key to improve their quality. The availability and performance of current technologies do not reach high levels of presence in XR, which is essential to get us closer than ever to the perennial VR dream: to be anywhere, doing anything, together with others, from any place. PRESENCE will impact multiple dimensions of presence in physical-digital worlds, addressing three main challenges: i) how to create realistic visual interactions among remote humans, delivering high-end holoportation based on live volumetric capturing, compression and optimization techniques, under heterogeneous computation and network conditions; ii) how to provide realistic touch among remote users and synthetic objects, developing novel haptic systems and enabling spatial multi device synchronisation in multi user scenarios; iii) how to produce realistic social interactions among avatars and agents, generating AI virtual humans, representing actual users or AI agents. PRESENCE will ensure the future uptake of research results following a threefold evaluation method: 1) each technology will be independently evaluated to understand its impact on the illusion of presence; 2) each component will be evaluated by the integration team, providing scientific and technical feedback in order to facilitate their use in each project iteration as well as beyond the project scope, towards technology transfer and exploitation; 3) all components will be integrated in two demonstrators (professional and social setups), following a human-centred design approach and ultimately evaluating the user experience.
Consortium · 20 organisations
FUNDACIO PRIVADA I2CAT, INTERNET I INNOVACIO DIGITAL A CATALUNYA
ES · €781,083
JOANNEUM RESEARCH FORSCHUNGSGESELLSCHAFT MBH
AT · €387,226
ZAUBAR UG (HAFTUNGSBESCHRAENKT)
DE · €290,950
CAPGEMINI ENGINEERING DEUTSCHLAND SAS & CO KG
DE · €172,680
ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS
EL · €446,393
WYVRN SAS
FR · €422,315
SYNCVR MEDICAL NL B.V
NL · €185,050
INTERUNIVERSITAIR MICRO-ELECTRONICA CENTRUM
BE · €576,590
FONDATION ARTANIM
CH
ACTRONIKA
FR · €166,057
UNIVERSITY OF HAMBURG
DE · €752,733
ELITAC SYSTEMS BV
NL · €230,016
DIDIMO, S.A.
PT · €427,810
SOUND HOLDING B.V.
NL · €518,240
UNIVERSITAT DE BARCELONA
ES · €504,718
VECTION ITALY SRL
IT · €348,241
SENSEGLOVE B.V.
NL · €425,028
UNITY TECHNOLOGIES APS
DK · €73,218
VOLUM TECHNOLOGIES, S.L.
ES · €242,837
RAYTRIX GMBH
DE · €704,525
Research fields
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Source: CORDIS, Publications Office of the European Union. Global Research Partnerships surfaces open EU research data to help you find collaborators; we are not affiliated with the European Union.