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Funded Projects › H2020

BEACONING · Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

H2020Status: CLOSED1 January 201630 April 2019EU funding €5,902,772Call H2020-ICT-2015

BEACONING sets a forefront in multifaceted education technologies through large-scale piloting of a digital learning platform that blend physical and digital spaces. As innovation action strategies, pilots combine opportunities for new ICTs in multiple ways that merge learning acquired in formal, non-formal and informal means, developing the skills for today’s abled and disabled learners and workforce. The BEACONING platform will be a ubiquitous solution that exploits advances in user experience design, mobile communication, location-based and context aware systems, procedural content generation, pedagogy-driven gamification, learning analytics and cloud technology though innovative integration towards a blended learning space. The BEACONING demonstrator will facilitate, assess and author gamified learning activities, integrating existing educational tools and services of the participating organisations. Focusing on STEM (Science, Technology, Engineering and Mathematics), the cross-subject approach embedded in a Problem-Based Learning model will contextualise learning within real world problem solving and applications. The role of learners is amplified in the process of filtering and connecting concepts framed under practical, investigative and exploratory scenarios. Large-scale pilots will validate and inform the development of the BEACONING ecosystem that democratises learning across and among fully abled and those with mild to moderate physical and mental impairments (age 15 to 24), undergoing general and vocational training. BEACONING anticipates the benefits of making cross-subject matter more understandable, fostering the application of subject specialism to other domains. The pilot substantiates the technical and economic viability and the impact of the innovative platform to strategise market adoption and replication. By integrating experiences in a highly engaging, contextualized and personalised manner, learning can beyond the barriers of space and time.

Consortium · 15 organisations

coordinator

COVENTRY UNIVERSITY

UK · €784,988

participant

SUCCUBUS INTERACTIVE SARL

FR · €285,688

participant

ADVANCED TECHNOLOGY SYSTEMS SRL

RO · €342,554

participant

BIBA - BREMER INSTITUT FUER PRODUKTION UND LOGISTIK GMBH

DE · €595,125

participant

INESC TEC - INSTITUTO DE ENGENHARIADE SISTEMAS E COMPUTADORES, TECNOLOGIA E CIENCIA

PT · €296,563

participant

GEOMOTION GAMES SL

ES · €223,675

participant

ASSOCIATION O.R.T.

FR · €715,313

participant

HANDS FREE COMPUTING LIMITED

UK · €400,772

participant

UNIVERSIDAD COMPLUTENSE DE MADRID

ES · €375,105

participant

PLAYSOFT

FR · €294,830

participant

HERIOT-WATT UNIVERSITY

UK · €465,118

participant

EUROSOFT DEVELOPMENT SA

RO · €291,375

participant

SEBIT EGITIM VE BILGI TEKNOLOJILERIANONIM SIRKETI

TR · €335,983

participant

IMAGINARY SRL

IT · €283,500

participant

IFINITY SPOLKA Z ORGANICZONA ODPOWIEDZIALNOSCIA

PL · €212,188

Research fields

View the official record on CORDIS →

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Source: CORDIS, Publications Office of the European Union. Global Research Partnerships surfaces open EU research data to help you find collaborators; we are not affiliated with the European Union.